come on and slam and welcome to the jam

come on and slam and welcome to the jam

(Source: there-is-a-sora)

trashclown420:

image

Rest in peace, Mongo from Shrek 2. Your life was fleeting but you will never be forgotten.

(Source: bellamybake)

neeneegoose:

#free_69min: ghibli! i worked really hard on these puns okay

bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :> bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>
1. Thumbnail
2. Tight sketch
3. Rough values painted underneath the sketch
4. Value painting on top of the sketch to tighten things up
5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting
6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.
7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.
8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.
9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :>

bridgioto:

Bravest Warriors #24 is coming out next week, with this cover I did for it! Here’s some of the process work - I included some explanations this time. I don’t know if it’ll be helpful at all or just… verbose… but hopefully there’s something useful in there :>

1. Thumbnail

2. Tight sketch

3. Rough values painted underneath the sketch

4. Value painting on top of the sketch to tighten things up

5. Flat colors! Regular area fill for set pieces, and a few color/overlay layers to quickly indicate hues in the painting

6. Set lighting: using multiply layers to indicate the overall scene lighting raking across the wall, working out how that will interact with the portrait painting and lead the eye. Also continuing to paint in regular layers on top of the portrait.

7. Warming/brightening up the scene lighting, picking out highlights on the frame, softening some form shadow edges to add dimension, adding some rimlight to Catbug. Continuing to work up the portrait. Adding occlusion shadows under the frame and curtains.

8. Using a lighten layer to better expose and unify the areas of the scene struck by light. Lightening the shadow areas a bit to raise overall tone and prevent stuff from getting lost or too dark.

9. Pushing the lights even further to get a stronger afternoon-light feel and create better separation between light and shadow. Adding a soft glow around the light edges. And dust mote sparkles! :>

khazix:

this is honestly the best thing I’ve ever seen

(Source: seiz0n)

jojo56830:

Kingdom Hearts meets  interpretive art

swornswans:

daniel radcliffe is a treasure to be protected

(Source: podalecki)

nayx:

this is like one of those tumblr text posts that never happened except this happened

(Source: headbangwithhayley)

"you should have seen it! just in the nick of time to save the day--"

(Source: mountgagazet)

landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  
excellent.

I screamed at the first one
landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  
excellent.

I screamed at the first one
landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  
excellent.

I screamed at the first one
landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  
excellent.

I screamed at the first one
landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  
excellent.

I screamed at the first one

landofgay:

warriorofwellness:

hellyeshaley:

These are all so beautiful and functional. 

ah yes, i see the bedroom fandom is growing.  

excellent.

I screamed at the first one

(Source: dmnq8)

awwww-cute:

They have learned that the lady at the ferry ticket booth occasionally has treats